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Scots Pine - Foliage Asset Creation

An area I identified as a weakness when thinking about my career goals as an environment artist was foliage creation. Hence, I decided to learn the basics of SpeedTree. The official YouTube channel, whilst using my artistic judgement and matching the model to my references, was of great use during this project. The duration of making these assets was around eight weeks, alongside other projects. SpeedTree I found to be so fun and intuitive, I absolutely love learning new software!

Scots Pine - Unreal Engine Render

Scots Pine - Unreal Engine Render

Scots Pine - Unreal Engine Render

Scots Pine - Unreal Engine Render

Scots Pine - Unreal Engine Render

Scots Pine - Unreal Engine Render

Scots Pine - Unreal Engine Render

Scots Pine - Unreal Engine Render

Perennial Ryegrass - Unreal Engine Render

Perennial Ryegrass - Unreal Engine Render

Scots Pine - Process Images

Scots Pine - Process Images

Scots Pine - References

Scots Pine - References

Perennial Ryegrass - References

Perennial Ryegrass - References